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| Rev | Author | Line No. | Line |
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| 771 | blopes | 1 | /* |
| 2 | * Licensed to the Apache Software Foundation (ASF) under one or more |
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| 3 | * contributor license agreements. See the NOTICE file distributed with |
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| 4 | * this work for additional information regarding copyright ownership. |
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| 5 | * The ASF licenses this file to You under the Apache License, Version 2.0 |
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| 6 | * (the "License"); you may not use this file except in compliance with |
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| 7 | * the License. You may obtain a copy of the License at |
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| 8 | * |
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| 9 | * http://www.apache.org/licenses/LICENSE-2.0 |
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| 10 | * |
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| 11 | * Unless required by applicable law or agreed to in writing, software |
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| 12 | * distributed under the License is distributed on an "AS IS" BASIS, |
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| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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| 14 | * See the License for the specific language governing permissions and |
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| 15 | * limitations under the License. |
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| 16 | */ |
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| 17 | package websocket.drawboard; |
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| 18 | |||
| 19 | import java.awt.Color; |
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| 20 | import java.awt.Graphics2D; |
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| 21 | import java.awt.RenderingHints; |
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| 22 | import java.awt.image.BufferedImage; |
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| 23 | import java.io.ByteArrayOutputStream; |
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| 24 | import java.io.IOException; |
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| 25 | import java.nio.ByteBuffer; |
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| 26 | import java.util.ArrayList; |
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| 27 | import java.util.List; |
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| 28 | import java.util.Objects; |
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| 29 | import java.util.Timer; |
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| 30 | import java.util.TimerTask; |
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| 31 | import java.util.concurrent.locks.ReentrantLock; |
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| 32 | |||
| 33 | import javax.imageio.ImageIO; |
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| 34 | |||
| 35 | import websocket.drawboard.wsmessages.BinaryWebsocketMessage; |
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| 36 | import websocket.drawboard.wsmessages.StringWebsocketMessage; |
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| 37 | |||
| 38 | /** |
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| 39 | * A Room represents a drawboard where a number of |
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| 40 | * users participate.<br><br> |
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| 41 | * |
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| 42 | * Note: Instance methods should only be invoked by calling |
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| 43 | * {@link #invokeAndWait(Runnable)} to ensure access is correctly synchronized. |
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| 44 | */ |
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| 45 | public final class Room { |
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| 46 | |||
| 47 | /** |
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| 48 | * Specifies the type of a room message that is sent to a client.<br> |
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| 49 | * Note: Currently we are sending simple string messages - for production |
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| 50 | * apps, a JSON lib should be used for object-level messages.<br><br> |
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| 51 | * |
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| 52 | * The number (single char) will be prefixed to the string when sending |
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| 53 | * the message. |
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| 54 | */ |
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| 55 | public enum MessageType { |
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| 56 | /** |
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| 57 | * '0': Error: contains error message. |
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| 58 | */ |
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| 59 | ERROR('0'), |
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| 60 | /** |
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| 61 | * '1': DrawMessage: contains serialized DrawMessage(s) prefixed |
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| 62 | * with the current Player's {@link Player#lastReceivedMessageId} |
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| 63 | * and ",".<br> |
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| 64 | * Multiple draw messages are concatenated with "|" as separator. |
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| 65 | */ |
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| 66 | DRAW_MESSAGE('1'), |
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| 67 | /** |
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| 68 | * '2': ImageMessage: Contains number of current players in this room. |
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| 69 | * After this message a Binary Websocket message will follow, |
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| 70 | * containing the current Room image as PNG.<br> |
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| 71 | * This is the first message that a Room sends to a new Player. |
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| 72 | */ |
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| 73 | IMAGE_MESSAGE('2'), |
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| 74 | /** |
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| 75 | * '3': PlayerChanged: contains "+" or "-" which indicate a player |
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| 76 | * was added or removed to this Room. |
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| 77 | */ |
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| 78 | PLAYER_CHANGED('3'); |
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| 79 | |||
| 80 | private final char flag; |
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| 81 | |||
| 82 | MessageType(char flag) { |
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| 83 | this.flag = flag; |
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| 84 | } |
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| 85 | |||
| 86 | } |
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| 87 | |||
| 88 | |||
| 89 | /** |
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| 90 | * The lock used to synchronize access to this Room. |
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| 91 | */ |
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| 92 | private final ReentrantLock roomLock = new ReentrantLock(); |
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| 93 | |||
| 94 | /** |
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| 95 | * Indicates if this room has already been shutdown. |
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| 96 | */ |
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| 97 | private volatile boolean closed = false; |
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| 98 | |||
| 99 | /** |
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| 100 | * If <code>true</code>, outgoing DrawMessages will be buffered until the |
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| 101 | * drawmessageBroadcastTimer ticks. Otherwise they will be sent |
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| 102 | * immediately. |
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| 103 | */ |
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| 104 | private static final boolean BUFFER_DRAW_MESSAGES = true; |
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| 105 | |||
| 106 | /** |
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| 107 | * A timer which sends buffered drawmessages to the client at once |
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| 108 | * at a regular interval, to avoid sending a lot of very small |
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| 109 | * messages which would cause TCP overhead and high CPU usage. |
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| 110 | */ |
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| 111 | private final Timer drawmessageBroadcastTimer = new Timer(); |
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| 112 | |||
| 113 | private static final int TIMER_DELAY = 30; |
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| 114 | |||
| 115 | /** |
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| 116 | * The current active broadcast timer task. If null, then no Broadcast task is scheduled. |
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| 117 | * The Task will be scheduled if the first player enters the Room, and |
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| 118 | * cancelled if the last player exits the Room, to avoid unnecessary timer executions. |
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| 119 | */ |
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| 120 | private TimerTask activeBroadcastTimerTask; |
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| 121 | |||
| 122 | |||
| 123 | /** |
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| 124 | * The current image of the room drawboard. DrawMessages that are |
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| 125 | * received from Players will be drawn onto this image. |
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| 126 | */ |
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| 127 | private final BufferedImage roomImage = |
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| 128 | new BufferedImage(900, 600, BufferedImage.TYPE_INT_RGB); |
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| 129 | private final Graphics2D roomGraphics = roomImage.createGraphics(); |
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| 130 | |||
| 131 | |||
| 132 | /** |
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| 133 | * The maximum number of players that can join this room. |
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| 134 | */ |
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| 135 | private static final int MAX_PLAYER_COUNT = 100; |
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| 136 | |||
| 137 | /** |
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| 138 | * List of all currently joined players. |
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| 139 | */ |
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| 140 | private final List<Player> players = new ArrayList<>(); |
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| 141 | |||
| 142 | |||
| 143 | |||
| 144 | public Room() { |
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| 145 | roomGraphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, |
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| 146 | RenderingHints.VALUE_ANTIALIAS_ON); |
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| 147 | |||
| 148 | // Clear the image with white background. |
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| 149 | roomGraphics.setBackground(Color.WHITE); |
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| 150 | roomGraphics.clearRect(0, 0, roomImage.getWidth(), |
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| 151 | roomImage.getHeight()); |
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| 152 | } |
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| 153 | |||
| 154 | private TimerTask createBroadcastTimerTask() { |
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| 155 | return new TimerTask() { |
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| 156 | @Override |
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| 157 | public void run() { |
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| 158 | invokeAndWait(new Runnable() { |
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| 159 | @Override |
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| 160 | public void run() { |
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| 161 | broadcastTimerTick(); |
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| 162 | } |
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| 163 | }); |
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| 164 | } |
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| 165 | }; |
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| 166 | } |
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| 167 | |||
| 168 | /** |
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| 169 | * Creates a Player from the given Client and adds it to this room. |
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| 170 | * |
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| 171 | * @param client the client |
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| 172 | * |
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| 173 | * @return The newly created player |
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| 174 | */ |
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| 175 | public Player createAndAddPlayer(Client client) { |
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| 176 | if (players.size() >= MAX_PLAYER_COUNT) { |
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| 177 | throw new IllegalStateException("Maximum player count (" |
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| 178 | + MAX_PLAYER_COUNT + ") has been reached."); |
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| 179 | } |
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| 180 | |||
| 181 | Player p = new Player(this, client); |
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| 182 | |||
| 183 | // Broadcast to the other players that one player joined. |
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| 184 | broadcastRoomMessage(MessageType.PLAYER_CHANGED, "+"); |
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| 185 | |||
| 186 | // Add the new player to the list. |
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| 187 | players.add(p); |
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| 188 | |||
| 189 | // If currently no Broadcast Timer Task is scheduled, then we need to create one. |
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| 190 | if (activeBroadcastTimerTask == null) { |
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| 191 | activeBroadcastTimerTask = createBroadcastTimerTask(); |
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| 192 | drawmessageBroadcastTimer.schedule(activeBroadcastTimerTask, |
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| 193 | TIMER_DELAY, TIMER_DELAY); |
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| 194 | } |
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| 195 | |||
| 196 | // Send the current number of players and the current room image. |
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| 197 | String content = String.valueOf(players.size()); |
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| 198 | p.sendRoomMessage(MessageType.IMAGE_MESSAGE, content); |
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| 199 | |||
| 200 | // Store image as PNG |
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| 201 | ByteArrayOutputStream bout = new ByteArrayOutputStream(); |
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| 202 | try { |
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| 203 | ImageIO.write(roomImage, "PNG", bout); |
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| 204 | } catch (IOException ignore) { |
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| 205 | // Should never happen |
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| 206 | } |
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| 207 | |||
| 208 | |||
| 209 | // Send the image as binary message. |
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| 210 | BinaryWebsocketMessage msg = new BinaryWebsocketMessage( |
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| 211 | ByteBuffer.wrap(bout.toByteArray())); |
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| 212 | p.getClient().sendMessage(msg); |
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| 213 | |||
| 214 | return p; |
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| 215 | |||
| 216 | } |
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| 217 | |||
| 218 | /** |
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| 219 | * @see Player#removeFromRoom() |
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| 220 | * @param p player to remove |
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| 221 | */ |
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| 222 | private void internalRemovePlayer(Player p) { |
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| 223 | boolean removed = players.remove(p); |
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| 224 | assert removed; |
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| 225 | |||
| 226 | // If the last player left the Room, we need to cancel the Broadcast Timer Task. |
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| 227 | if (players.size() == 0) { |
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| 228 | // Cancel the task. |
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| 229 | // Note that it can happen that the TimerTask is just about to execute (from |
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| 230 | // the Timer thread) but waits until all players are gone (or even until a new |
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| 231 | // player is added to the list), and then executes. This is OK. To prevent it, |
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| 232 | // a TimerTask subclass would need to have some boolean "cancel" instance variable and |
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| 233 | // query it in the invocation of Room#invokeAndWait. |
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| 234 | activeBroadcastTimerTask.cancel(); |
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| 235 | activeBroadcastTimerTask = null; |
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| 236 | } |
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| 237 | |||
| 238 | // Broadcast that one player is removed. |
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| 239 | broadcastRoomMessage(MessageType.PLAYER_CHANGED, "-"); |
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| 240 | } |
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| 241 | |||
| 242 | /** |
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| 243 | * @see Player#handleDrawMessage(DrawMessage, long) |
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| 244 | * @param p player |
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| 245 | * @param msg message containing details of new shapes to draw |
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| 246 | * @param msgId message ID |
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| 247 | */ |
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| 248 | private void internalHandleDrawMessage(Player p, DrawMessage msg, |
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| 249 | long msgId) { |
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| 250 | p.setLastReceivedMessageId(msgId); |
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| 251 | |||
| 252 | // Draw the RoomMessage onto our Room Image. |
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| 253 | msg.draw(roomGraphics); |
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| 254 | |||
| 255 | // Broadcast the Draw Message. |
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| 256 | broadcastDrawMessage(msg); |
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| 257 | } |
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| 258 | |||
| 259 | |||
| 260 | /** |
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| 261 | * Broadcasts the given drawboard message to all connected players.<br> |
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| 262 | * Note: For DrawMessages, please use |
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| 263 | * {@link #broadcastDrawMessage(DrawMessage)} |
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| 264 | * as this method will buffer them and prefix them with the correct |
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| 265 | * last received Message ID. |
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| 266 | * @param type message type |
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| 267 | * @param content message content |
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| 268 | */ |
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| 269 | private void broadcastRoomMessage(MessageType type, String content) { |
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| 270 | for (Player p : players) { |
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| 271 | p.sendRoomMessage(type, content); |
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| 272 | } |
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| 273 | } |
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| 274 | |||
| 275 | |||
| 276 | /** |
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| 277 | * Broadcast the given DrawMessage. This will buffer the message |
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| 278 | * and the {@link #drawmessageBroadcastTimer} will broadcast them |
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| 279 | * at a regular interval, prefixing them with the player's current |
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| 280 | * {@link Player#lastReceivedMessageId}. |
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| 281 | * @param msg message to broadcast |
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| 282 | */ |
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| 283 | private void broadcastDrawMessage(DrawMessage msg) { |
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| 284 | if (!BUFFER_DRAW_MESSAGES) { |
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| 285 | String msgStr = msg.toString(); |
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| 286 | |||
| 287 | for (Player p : players) { |
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| 288 | String s = String.valueOf(p.getLastReceivedMessageId()) |
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| 289 | + "," + msgStr; |
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| 290 | p.sendRoomMessage(MessageType.DRAW_MESSAGE, s); |
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| 291 | } |
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| 292 | } else { |
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| 293 | for (Player p : players) { |
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| 294 | p.getBufferedDrawMessages().add(msg); |
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| 295 | } |
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| 296 | } |
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| 297 | } |
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| 298 | |||
| 299 | |||
| 300 | /** |
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| 301 | * Tick handler for the broadcastTimer. |
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| 302 | */ |
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| 303 | private void broadcastTimerTick() { |
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| 304 | // For each Player, send all per Player buffered |
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| 305 | // DrawMessages, prefixing each DrawMessage with the player's |
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| 306 | // lastReceivedMessageId. |
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| 307 | // Multiple messages are concatenated with "|". |
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| 308 | |||
| 309 | for (Player p : players) { |
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| 310 | |||
| 311 | StringBuilder sb = new StringBuilder(); |
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| 312 | List<DrawMessage> drawMessages = p.getBufferedDrawMessages(); |
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| 313 | |||
| 314 | if (drawMessages.size() > 0) { |
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| 315 | for (int i = 0; i < drawMessages.size(); i++) { |
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| 316 | DrawMessage msg = drawMessages.get(i); |
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| 317 | |||
| 318 | String s = String.valueOf(p.getLastReceivedMessageId()) |
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| 319 | + "," + msg.toString(); |
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| 320 | if (i > 0) { |
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| 321 | sb.append('|'); |
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| 322 | } |
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| 323 | |||
| 324 | sb.append(s); |
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| 325 | } |
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| 326 | drawMessages.clear(); |
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| 327 | |||
| 328 | p.sendRoomMessage(MessageType.DRAW_MESSAGE, sb.toString()); |
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| 329 | } |
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| 330 | } |
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| 331 | } |
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| 332 | |||
| 333 | /** |
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| 334 | * A list of cached {@link Runnable}s to prevent recursive invocation of Runnables |
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| 335 | * by one thread. This variable is only used by one thread at a time and then |
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| 336 | * set to <code>null</code>. |
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| 337 | */ |
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| 338 | private List<Runnable> cachedRunnables = null; |
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| 339 | |||
| 340 | /** |
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| 341 | * Submits the given Runnable to the Room Executor and waits until it |
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| 342 | * has been executed. Currently, this simply means that the Runnable |
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| 343 | * will be run directly inside of a synchronized() block.<br> |
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| 344 | * Note that if a runnable recursively calls invokeAndWait() with another |
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| 345 | * runnable on this Room, it will not be executed recursively, but instead |
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| 346 | * cached until the original runnable is finished, to keep the behavior of |
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| 347 | * using an Executor. |
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| 348 | * |
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| 349 | * @param task The task to be executed |
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| 350 | */ |
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| 351 | public void invokeAndWait(Runnable task) { |
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| 352 | |||
| 353 | // Check if the current thread already holds a lock on this room. |
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| 354 | // If yes, then we must not directly execute the Runnable but instead |
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| 355 | // cache it until the original invokeAndWait() has finished. |
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| 356 | if (roomLock.isHeldByCurrentThread()) { |
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| 357 | |||
| 358 | if (cachedRunnables == null) { |
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| 359 | cachedRunnables = new ArrayList<>(); |
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| 360 | } |
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| 361 | cachedRunnables.add(task); |
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| 362 | |||
| 363 | } else { |
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| 364 | |||
| 365 | roomLock.lock(); |
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| 366 | try { |
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| 367 | // Explicitly overwrite value to ensure data consistency in |
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| 368 | // current thread |
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| 369 | cachedRunnables = null; |
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| 370 | |||
| 371 | if (!closed) { |
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| 372 | task.run(); |
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| 373 | } |
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| 374 | |||
| 375 | // Run the cached runnables. |
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| 376 | if (cachedRunnables != null) { |
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| 377 | for (Runnable cachedRunnable : cachedRunnables) { |
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| 378 | if (!closed) { |
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| 379 | cachedRunnable.run(); |
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| 380 | } |
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| 381 | } |
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| 382 | cachedRunnables = null; |
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| 383 | } |
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| 384 | |||
| 385 | } finally { |
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| 386 | roomLock.unlock(); |
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| 387 | } |
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| 388 | |||
| 389 | } |
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| 390 | |||
| 391 | } |
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| 392 | |||
| 393 | /** |
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| 394 | * Shuts down the roomExecutor and the drawmessageBroadcastTimer. |
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| 395 | */ |
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| 396 | public void shutdown() { |
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| 397 | invokeAndWait(new Runnable() { |
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| 398 | @Override |
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| 399 | public void run() { |
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| 400 | closed = true; |
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| 401 | drawmessageBroadcastTimer.cancel(); |
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| 402 | roomGraphics.dispose(); |
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| 403 | } |
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| 404 | }); |
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| 405 | } |
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| 406 | |||
| 407 | |||
| 408 | /** |
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| 409 | * A Player participates in a Room. It is the interface between the |
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| 410 | * {@link Room} and the {@link Client}.<br><br> |
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| 411 | * |
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| 412 | * Note: This means a player object is actually a join between Room and |
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| 413 | * Client. |
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| 414 | */ |
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| 415 | public static final class Player { |
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| 416 | |||
| 417 | /** |
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| 418 | * The room to which this player belongs. |
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| 419 | */ |
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| 420 | private Room room; |
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| 421 | |||
| 422 | /** |
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| 423 | * The room buffers the last draw message ID that was received from |
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| 424 | * this player. |
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| 425 | */ |
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| 426 | private long lastReceivedMessageId = 0; |
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| 427 | |||
| 428 | private final Client client; |
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| 429 | |||
| 430 | /** |
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| 431 | * Buffered DrawMessages that will be sent by a Timer. |
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| 432 | */ |
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| 433 | private final List<DrawMessage> bufferedDrawMessages = |
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| 434 | new ArrayList<>(); |
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| 435 | |||
| 436 | private List<DrawMessage> getBufferedDrawMessages() { |
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| 437 | return bufferedDrawMessages; |
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| 438 | } |
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| 439 | |||
| 440 | private Player(Room room, Client client) { |
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| 441 | this.room = room; |
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| 442 | this.client = client; |
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| 443 | } |
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| 444 | |||
| 445 | public Room getRoom() { |
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| 446 | return room; |
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| 447 | } |
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| 448 | |||
| 449 | public Client getClient() { |
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| 450 | return client; |
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| 451 | } |
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| 452 | |||
| 453 | /** |
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| 454 | * Removes this player from its room, e.g. when |
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| 455 | * the client disconnects. |
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| 456 | */ |
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| 457 | public void removeFromRoom() { |
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| 458 | if (room != null) { |
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| 459 | room.internalRemovePlayer(this); |
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| 460 | room = null; |
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| 461 | } |
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| 462 | } |
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| 463 | |||
| 464 | |||
| 465 | private long getLastReceivedMessageId() { |
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| 466 | return lastReceivedMessageId; |
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| 467 | } |
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| 468 | private void setLastReceivedMessageId(long value) { |
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| 469 | lastReceivedMessageId = value; |
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| 470 | } |
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| 471 | |||
| 472 | |||
| 473 | /** |
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| 474 | * Handles the given DrawMessage by drawing it onto this Room's |
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| 475 | * image and by broadcasting it to the connected players. |
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| 476 | * |
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| 477 | * @param msg The draw message received |
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| 478 | * @param msgId The ID for the draw message received |
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| 479 | */ |
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| 480 | public void handleDrawMessage(DrawMessage msg, long msgId) { |
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| 481 | room.internalHandleDrawMessage(this, msg, msgId); |
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| 482 | } |
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| 483 | |||
| 484 | |||
| 485 | /** |
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| 486 | * Sends the given room message. |
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| 487 | * @param type message type |
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| 488 | * @param content message content |
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| 489 | */ |
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| 490 | private void sendRoomMessage(MessageType type, String content) { |
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| 491 | Objects.requireNonNull(content); |
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| 492 | Objects.requireNonNull(type); |
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| 493 | |||
| 494 | String completeMsg = String.valueOf(type.flag) + content; |
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| 495 | |||
| 496 | client.sendMessage(new StringWebsocketMessage(completeMsg)); |
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| 497 | } |
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| 498 | } |
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| 499 | } |